Dwarf (Psypher)

{{Subrace
 * subraceOf=Dwarf
 * hasTrait=Alien;
 * inheritTraits=Yes
 * hasSetting=Psypher Universe;
 * origin=Tul'Drekon
 * hasDescription===Dwarf Culture and Eden situation==

It is hard to talk about ‘’true’’ dwarven culture when referring to Eden. This planet, to them, was exclusively a mining colony until they lost contact with their homeworld. They sent about 15000 dwarves her to mine what they call mithril and what we refer to as Psi crystals. Apparently it is a type of mineral unique to this planet and for year they sent it to their homeworld Tul’Drekon.

Way before the arrival of the Neo Terrans they came here. They developed a couple of outposts and mines but they seemed to have concentrated their effort in the rather rich valleys of Kul’Velen. When they lost contact they abandoned some of the farther mines and regrouped in a sort of capital that they call Home.

Home housed most of the dwarves for a while until, tired of waiting for Tul’Drekon to come reestablish contact, they decided to expand their city into what we now call the Imperium. At its peak the dwarven empire comprised more than 200000 people and was as vast as the Natural controlled regions now.

The problem is that dwarves are mostly individualists. While they may have leaders from time to time, no one in their culture admits to be below someone else. Which makes for very tense situations. While trying to build their empire fighting elves they had a common enemy, one goal; but at the top, when there was nothing above them, they started to fall apart. Cities became towns that became camps.

That made for easy pickings for the Neo Terrans when they arrived and elves in the meanwhile. For a long time, dwarves returned to what they were before they became an empire, miners. Except this time they were slaves and not workers. Up until the treaty that outlawed slavery they were considered almost as livestock.

During the schism they once again united, but this time as two distinct groups. Since then, from a elder dwarf’s testimony, never have the dwarves been united for so long. As some kind of apology, the Naturals put some dwarves in major political and military position. The Evolved didn’t have to give them anything, the dwarves just naturally took their place there as military experts.

Technological impact
A lot was gained technologically speaking from the dwarven culture. Armaments tripled in efficiency while laser technology actually became more stable, making for easier mining and general factory work.

While it was elves that introduced humans to Psykronite crystals, it was dwarves that taught them how to truly use them.

Green crystals have high medical potency when crushed into a fine powder. They can be mixed into a thick paste that heals wounds very quickly or diluted into a serum that cures most illnesses. Pure green dust is so potent that it becomes addictive and, while outlawed, it usually fetches a high price on the black market.

Blue crystals are basically very efficient batteries. They recharge themselves naturally using the planet’s magnetism and can even be supercharged for brief but incredibly powerful power surges. They are found powering mostly every device as they are the most common of crystals.

Red crystals are the most unstable. They are amplificators that not only boost laser based technology, but can be crushed and melted into a very strong and flexible metal: Mithril. Most of the implant technology is based on Red psi crystals and, while never being 100% of the metals in the implants alloy, they play a major part in physical enhancement.

Traditional dwarven technology consists of tattooing someone with an ink made of the 3 types of crystals subcutaneously implanted. Not only does the person’s physical and mental potential increase tenfold, but some even develop psychokinetic powers. For safety purpose this method was restricted to governmental and military use. }}