TzHaar

{{Race
 * hasSetting=Gielinor;
 * origin=Karamja
 * hasDescription=The TzHaar are a noble and honourable race that live in the TzHaar City within the Karamja Volcano, where they have lived for many ages. The race seems to be born of the volcano itself, being made of magma and volcanic rock. Despite their intimidating appearance and obvious strength, the TzHaar are a friendly race with no history of attacking their neighbours.

They are an offshoot of the TokHaar race, forged from the Great Kiln by their 'masters'. Deciding to remain in the mountain, they formed a society and recreate by the laying of eggs which, when created store their complete racial memories as a method of passing knowledge on for generations.

Though they have a wide variety of some of the finest weapons in existence, they seem completely uninterested in military might or expanding their borders. Some scholars doubt the TzHaar's goodwill, though, and the publishing houses are often found printing pamphlets warning of the dangers beneath Karamja.

TzHaar Society
The TzHaar operate on a caste system, with specialised TzHaar being placed in the class they can most contribute to. The classes of TzHaar are Ket, Mej, Xil and Hur. The caste of each TzHaar is ancestral, as each TzHaar passes on its memories and experiences through its eggs to its offspring. The TzHaar can easily identify the skills of other races as well, and refer to them by the class that most suits them.


 * The TzHaar-Kets are the warrior class within TzHaar society. They act as guards to protect their people. A human (or JalYt as all non-TzHaar are called) is considered a Ket if their combined Strength and Defence levels are the highest among their caste combinations.
 * The TzHaar-Mej are the mystic class within the TzHaar city, commanding volcanic magic. They act as leaders and guides within the city. A human is considered a Mej if their combined Magic and Prayer levels are the highest among their caste combinations.
 * The TzHaar-Xil are the hunters of the TzHaar. They wield quick weapons such as the Toktz-xil-ek (dagger) or the Toktz-xil-ul (throwing rings), which they use to hunt volcanic monsters to provide for their people.
 * The TzHaar-Hur are the best craftspeople of the TzHaar. They are responsible for creating weapons, ornaments and structures for their fellow TzHaar, and for mining the onyx which both TzHaar and JalYt value so highly.

Trade
The TzHaar use a currency called TokKul; these odd shards of obsidian have little value in the outside world, but to the TzHaar - who have no interest in gold - it is the only currency worth using. When a TzHaar dies, their body changes into TokKul; a TzHaar's TokKul contains the remnants of its consciousness, including its memories.

The TzHaar manufacture their own equipment made of obsidian. This hard material is used to make a variety of weapons and armor, as well as capes. Many of these items can be bought with the currency of the city. }}