Humid rainforests cover this low-lying continent. A humid haze blankets the landscape, which is riddled with poisonous molds, fungi, and strangely colored algae. Deep within the network of limestone caves and tunnels, catacombs, sacrificial altars, and rune-inscribed chambers hide countless treasures. These are the domain of the ferocious, reptilian Surrakar and countless primordial monsters. Bala Ged is home to two tribes of elves: the warlike Joraga tribe as well as the secretive Mul Daya. Mul Daya elves can be recognized by their tattooing, and have a connection with the spirits of their elvish ancestors that sets them apart from the rest of the elves.
The subcontinent of Bala Ged, separated from the continent of Guul Draz by a miles-long marsh, seems stuck in time, a primordial throwback to the way Zendikar might have been eons ago. Damp, fetid air, thick vegetation, algae-choked marshes, and mold-covered thickets—these are the elements that define Bala Ged. The subcontinent is also home to the surrakar, a reptilian humanoid race on the cusp of sentience. Few "civilized" humanoids call this place home.
The dense, humid jungle that covers much of Bala Ged is known as the Guum Wilds. This jungle boasts the largest array of carnivorous and poisonous plants on Zendikar. The flora of Guum rivals the titanic jurworrel and jaddi trees of Murasa, wrapping around every surface in a continuous, tentacular crawl.
Deep within the Guum Wilds can be found slick, slimy limestone outcroppings of rock dotted with cave mouths. This is where the surrakar nest, never far from either their caves or a bog. They are very territorial, and even brave expedition groups know to steer clear of the limestone hillocks. There are rumors of deep tunnel systems underneath Bala Ged that the surrakar use for spawning, but these are unconfirmed.
Bojuka Bay is a swampy inlet at the edge of the Guum Wilds, protected from the waves by the thousands of trees between it and the ocean. Fed by the Umung River and several waterfalls that cascade down the surrounding cliffs, Bojuka Bay is a watery marsh of vast proportions. The Umung River flows slowly through the bay but provides a clear and deep passage for boats going to or coming from the Guum Wilds. Those who pass through Bojuka Bay must be prepared to bribe or fend off the savage marsh trolls that reside there. Fortunately the Grotag tribe of goblins that reside in the trees can provide assistance in this regard, assuming they too are appropriately bribed or intimidated.
The Umung River descends in steps from the interior to sea level as it passes through Bala Ged. Once explorers pass the dangers of Bojuka Bay, reaching the interior of Bala Ged is a matter of slow progress against the current and porting small vessels around or pulling them up the many rapids and falls at each "step." Small villages of humans and Joraga elves can be found along the Umung specifically to aid travelers at such points.
The Tangled Vales are a number of interconnected jungle valleys that run between steep hills that ripple across the southern portion of Bala Ged. Clans of Joraga elves make their homes in the vales along with some human hunters and trappers. The jungles of the Vales are a twisted and dangerous morass of predatory plants infested with bestial dangers, but the Joraga have made relatively safe zones by cultivating antagonistic plants as a defensive barrier around their paths and villages. Even the elves avoid the fungus-choked hilltops, knowing them to be even more deadly. Traveling so high exposes one to the region's unpredictable winds and deadly flying hunters, such as gomazoa.
Effects of the Eldrazi
The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust. Silence rules Bala Ged, broken only by the skittering of Eldrazi.
Geographical Features in Bala Ged