FANDOM


House Dimir seeks to control Ravnica from the shadows, gathering intelligence until the time is right for their spirits to strike.

In the dark, slick corridors of the undercity lurks the unfathomable network of the Dimir guild. House Dimir is Ravnica’s dark but open secret: the populace knows Dimir exists but they pretend it doesn’t. The Dimir’s role in Ravnica is to provide covert services that other guilds can’t or won’t, using their secrecy as both weapon and defense. Dimir is hidden even from itself, using pockets of covert agents who are aware of only a few other contacts. Dimir agents leave no trace, destroying memories of witnesses to their crimes, and even going so far as to eliminate their own memories of their assignments.

House Dimir was so secretive that only some know that it even exists. Over the millennia, ghost stories about the Dimir grew more and more complex, telling of ancient, undead necromancer-advisors, phantasmal assassins, and slick, black horrors slithering through the endless maze of sewers under the city.

Appropriately enough, their stock in trade is secrets: no dark knowledge or carefully guarded plan is safe from Dimir agents. So far, the guild is content to stay behind the scenes; their most overt agents are bandits and spies who keep to Ravnica's vast underworld. Spirits are one of their favorite types of agent, being untouchable, completely loyal, and able to drift through walls effortlessly.

Guild Organization

Prior to the breaking of the guildpact, House Dimir worked entirely in secret. However, under Lazav, House Dimir is now known and even has a public-facing presence and some level of political representation within the Ravnican guilds.

There are at least two levels of the Dimir: the overt level, the face of the guild the general public of Ravnica is allowed to see, and the covert level, that which consists of the inner guild and the members Ravnicans suspect exist but rarely, if ever, see.

On the overt level, the Dimir are just like any Ravnican guild, serving a public purpose for the good of the city. They often serve as couriers, investigators, reporters, and archivists. They serve twin purposes: to give the rest of Ravnica a "friendly" face of the guild and to be the street-level eyes and ears of the Dimir. Many entry-level candidates to the Dimir guild begin as overt agents until they can prove their trustworthiness.

The covert level of the Dimir are a network of agents, spies, assassins, and mind mages. The covert level of House Dimir uses secret symbols, runes, and signals to communicate, often in plain sight. Covert Dimir also employ various mysterious forms of mind magic, such as telepathic communiqués that are erased from memory as soon as the operation is completed.

But there is a level of Dimir hidden even from its own members - the clandestine level. At its lowest level, the guildmaster Lazav and his direct contacts guide and manipulate the operations of the guild. Members of House Dimir assassinate, extort, and destabilize without knowing who made the order or why. Orders pass through thought trails and mindcouriers, leaving no trace of their connections with this deepest level. This bottommost level of the guild is protected by Lazav's memory wards, powerful one-way enchantments that allow contacts and witnesses to receive their orders but prevent permanent memories from taking hold.

Breaking of the Guildpact

Following the breaking of the Guildpact, their vampire parun Szadek was banished into Agyrem. The guild is thought to have been destroyed. However, the shapeshifter Lazav assumes control of Dimir, creating a new Dimir network. In a series of inscrutable steps and using a number of disguises, he claims to have sought out obscure magics that would allow him to commune with Szadek's fading spirit. As the spell came together, Lazav was heard calling out Szadek's name and mumbling about ancient Ravnican history; some believe he attempted to avail himself of the vampire's thousands of years' worth of residual memories. After the ritual was complete, Lazav's behavior became erratic and his schemes for power deepened. Few people, even Dimir guild members, understand what power Lazav has tapped into or what effect it has had on him. But some Dimir agents claim to have heard Lazav's whispers in their minds, believing he is somehow able to create tenuous links to the psyche of any Dimir guild member, past and present.

When Lazav contacted the spirit consciousness of Szadek, or claimed to, he became aware of several Dimir sleeper agents scattered around Ravnica—even some who are now embedded in other guilds. Szadek's intent was that these sleeper agents would be able to receive missions telepathically, "activate" to undertake those missions, and then magically forget their involvement again. So far, Lazav has only begun to learn how to control the sleeper agents, and he has been able to activate some to gather data about the other guilds. If he learns to control them more deeply, he may be able to destabilize, exploit, and terrorize the other guilds to enact his own schemes.


"I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." -Szadek (Glimpse the Unthinkable)


Members

NameTitleRaceClass/Profession
CircuLobotomistHumanWizard
Mirko VoskMind DrinkerVampire
NefaraAgentRogue
StravaWizard
SzadekLord of SecretsVampire


Dimir Cutpurse, Dimir Guildmage, Dimir House Guard, Dimir Infiltrator, Duskmantle Guildmage, Duskmantle Seer