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Even the Temur cannot withstand the full force of winter in the mountains. They have two choices: Move to lower elevations—and conflict with the other tribes already living there—or "hibernate" until the weather turns, like the bears they emulate. While they don't fear battle, simply fighting for no good reason is unappealing to the Temur. So for the coldest two months of the year, all the wandering families congregate in a cirque (a glacier-carved valley) that legend says was created when a great dragon crashed to the ground at the End of All Dragons. The valley looks like it was scooped from the side of the mountain that faces away from the prevailing winter winds, and it has an overhanging lip that keeps off most snowfall. The clan has established permanent winter residences here, in contrast to the lightweight shelters they carry with them during the traveling months. These winter shelters are built into caves in the mountainside (incorporating shattered dragon bones from the valley floor), using elemental magic to grow the stone, freeze water into ice for carving, and otherwise shape the areas into comfortable shelters. A typical shelter is big enough to hold a family group. Each member contributes hides to cover the floor.

This period is spent largely napping, to conserve body heat and minimize food needs, with a lot of storytelling and maintenance or creation of clothing and tools. While the families are all gathered at Karakyk Valley, they hold community meetings to deal with clan business. Challenges to the Dragonclaw are resolved here, and children born since the previous gathering are formally introduced to the clan. Those of the First Father receive special tokens acknowledging their privileged origin.

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