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It all began when a young boy from an unknown swamp tribe became a new messiah for the weak in the world of Laar. His name was Arhaal. He led a small army, which claimed one victory after another because of its commander’s growing magic powers. But as Arhaal was becoming stronger, he tapped into the sources of power, which should have never been touched. He awoke Uggud, the Ancient Evil, and nobody could stop it now.

In the ensuing battle horrible Cataclysm scorched Laar, and darkness enveloped it like a soft blanket. And then rain of fire fell from the sky. The few survivors learned that celestial fire was not rain but hail. A hail of some strange crystals, which carried magical power. People of Laar mastered this magic all too quickly.

The new magic-wielders of Laar, called Ungars, became the new lords of the unfortunate world. They had to wander in search of more and more celestial rocks to increase their magical powers. Battles between Ungars erupted. To protect themselves, they began gathering small armies of creatures and monsters from all possible realms, which began to appear around the world in large numbers from places unknown.

In fact, Uggud was responsible for their arrival. He opened gates to other worlds and sent his servants, Astral Hounds, to trap creatures from different worlds, and to bring them to Laar. If they died here, in the battles fought by Ungars, their souls would feed Uggud, the evil master, who weaved a Soul Net around Laar.

It is believed that the only hope of destroying the Soul Net and its master lies in finding the ancient tower of Thul Bagar, where Uggud was trapped by Stellar Guards, and which is located somewhere on the Dark side of the World. Nobody returned alive from the Dark Side...


Laar is the setting for the Berserk CCG, originally produced in Russia.

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