Baphomet's thousand-chambered palace is a maze in itself, a confusing jumble ot crooked hallways and rooms staffed by an army of diligent quasit cooks and sweepers. A mile-wide moat surrounds the squat palace, concealing a maddening series of submerged stairs, tunnels, and chambers that lead inro the deeper halls of the tortress, which otherwise bears no traditional means of entrance. The most feral of Baphomet's bestial guardians dwell in the moat's depths, rushing to defend the Lyktion in the relatively common event of an attack from the likes of Yeenoghu or Graz'zt.