GameLore Wiki

String indicating the type of geography. The usual values are:

  • Badlands - rough terrain
  • Canyon - divide caused by a river
  • Chasm - deep rift in the earth
  • Cliff
  • Coast - where land meets water, typically a sea or ocean
  • Crater - roughly circular, caused by impact from another object such as an asteroid
  • Desert
  • Forest
  • Hill
  • Island - when the island is not large enough or significant enough to be considered a country itself
  • Jungle - includes rainforests and other tropical woodlands
  • Lake - internal body of water, not connected to an ocean
  • Mesa - an elevated terrain with a flat top
  • Mountain
  • Ocean
  • Pass - a passage, typically through a mountain range or other difficult terrain
  • Plain
  • Plateau - flat terrain that is raised significantly above the surrounding area
  • River
  • Sea - body of water connected to an ocean
  • Swamp - includes marshes, bogs, and other wetlands
  • Valley
  • Volcano
  • Waterfall
Showing 20 pages using this property.
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Badlands  +
Badlands  +
Badlands  +
F
Badlands  +
Badlands  +
S
Badlands  +
T
Canyon  +
U
D
R
Canyon  +
S
Chasm  +
B
H
Chasm  +
T
Chasm  +
M
Chasm  +
A
Chasm  +
G
H
Chasm  +
C
T
Chasm  +

Showing 1 related entity.


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{ "type": "PROPERTY_CONSTRAINT_SCHEMA", "constraints": { "type_constraint": "_txt", "allowed_values": [ "Badlands", "Canyon", "Chasm", "Cliff", "Coast", "Crater", "Desert", "Forest", "Hill", "Island", "Jungle", "Lake", "Mesa", "Mountain", "Ocean", "Pass", "Plain", "Plateau", "River", "Sea", "Swamp", "Valley", "Volcano", "Waterfall" ] } }